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AI Insights · Timothy · October 2022

Performance of Top 5 Superhero Games on iOS in Colombia Q3 2022

In Q3 2022, superhero games like Marvel Contest of Champions and X-HERO showcased varying trends in downloads, revenue, and active users in Colombia. See detailed metrics from Sensor Tower.

Performance of Top 5 Superhero Games on iOS in Colombia Q3 2022

In the third quarter of 2022, superhero games on iOS in Colombia exhibited diverse trends in downloads, revenue, and active users. Below, we delve into the performance of the top 5 superhero games based on data from Sensor Tower.

Marvel Contest of Champions by Kabam Games, Inc. saw fluctuations in both revenue and user engagement. Weekly revenue peaked at around $8.5K at the end of June and experienced a significant decline, bottoming out at approximately $898 in mid-July. By the end of September, revenue stabilized at around $1K. Downloads showed a similar trend, starting at 179 in the last week of June and peaking at 453 in mid-September before declining to 38 by the end of the quarter. Active users began at 977 and saw a rise to 1.4K by mid-September, ending the quarter at 917.

X-HERO, published by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED, experienced robust growth. Weekly revenue surged from $492 at the end of June to a peak of approximately $1K in mid-September. Downloads showed a remarkable increase from 383 in late June to over 15K by the end of August, before settling at 1.9K in the final week of September. Active users mirrored this trend, starting at 800 and reaching an impressive 21.2K by the end of August, before tapering off to 10.2K by the end of the quarter.

DRAGON BALL Z DOKKAN BATTLE, from Bandai Namco Entertainment Inc., had a relatively stable performance. Weekly revenue saw a peak of approximately $1.8K in early July, with fluctuations throughout the quarter, ending at $106 in the final week of September. Downloads started at 524 in late June, peaking at 946 in mid-September, and concluded the quarter at 584. Active users began at 743 and saw a steady increase to 1.2K by mid-September, finishing the quarter slightly lower at 1.1K.

MARVEL Strike Force: Squad RPG by Scopely, Inc. had more modest metrics. Weekly revenue peaked at $670 at the end of June, then fluctuated, ending the quarter at $401. Downloads varied, starting at 30 in late June, peaking at 181 in early July, and concluding at 41 in the last week of September. Active users began at 157, peaked at 240 in early July, and ended the quarter at 160.

MARVEL Future Fight, published by Netmarble Corporation, showed consistent performance. Weekly revenue started at $159 at the end of June, fluctuating slightly, and ended at $215 in the last week of September. Downloads began at 61 and remained fairly stable throughout the quarter, ending at 45. Active users started at 885 and remained relatively steady, ending at 804 by the close of the quarter.

These insights are derived from Sensor Tower, where more detailed analytics and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022